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If you’re rolling dice on a board in the real world, there is always a chance that the dice will end up off the board. I touched on irritating realism in my article on MLB 2K12 animations, and I’m starting to really dislike realism in games, which is weird.
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Even if they didn’t miss the tutorial, they may forget. So here’s usability tip #1: if you’re making up a game within a game, make sure to always include a way for the player to learn the rules. Not even an on-screen “how to play” guide. I missed this guy, and as a result there’s no other way to hear the tutorial. Unfortunately, this one is completely missable – there’s a character in the opening act of the game that will give the rundown on how to play. Like all good minigames, there needs to be some introduction to get the player up to speed with what’s going on. My first beef with the dice poker minigame in The Witcher 2 is the tutorial. Here are five ways that dice poker in The Witcher 2 has an absolutely terrible interface. For such a simple concept, it somehow manages to get nearly everything wrong. It features, among other things, a little dice poker minigame that lets you earn credits (Orens in this game) by beating your friends.
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But onto business – the most recent game I’ve been playing is The Witcher 2: Assassins of Kings for the XBox 360. Yakuza 4 might be the king of minigames, and it has no shortage of ways to separate you from your hard-earned cash. Gambling minigames are relatively common in any game that has you amassing a fortune. Final Fantasy actually has a long history of random minigames that can suck up a lot of your time while not really having anything to do with saving the world. Probably my favorite was the Triple Triad game back in Final Fantasy VIII – a simple collectable card game, but oh-so addicting. There have been a lot of classic minigames over the years that introduce really random tiny games into otherwise unrelated titles.
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